
When you sprint and climb it feels like a person doing it, not some technologically-advanced super soldier. Guns feel heavy and slow to fire and reload.

One of Insurgencies most important selling points is it’s realistic combat. A nice selection of maps offers plenty of vantage points to scope out and learn as you play, but lone wolves will struggle far more here than in games like CoD. This allows Insurgency to neatly sidestep too many awkward questions about socio-political commentary and instead present its war as nought but an arena.īoth sides tangle over the standard FPS objectives such as capturing territory and good old-fashioned kill counts. There are two opposing factions, Security and Insurgents, both of which have a spread of ethnicities and cosmetics. Set in a nondescript Middle Eastern warzone, New World Interactive’s shooter doesn’t bother with backstory or even context outside of its objectives. Insurgency has no campaign, and offers a series of familiar multiplayer modes across maps that look immediately similar to dozens you’ve seen before. This is a much more grounded military shooter, and it’s as refreshing as it is difficult. No over-the-top Hollywood set-pieces and dastardly villains threatening to launch nukes at the rest of the world. There are no Kevin Spaceys or Kit Harringtons in the cast. For a start, Insurgency: Sandstorm is not a glitzy action shooter built on an insanely high budget. However, dive a little deeper and you’ll see the glaring differences.

This is a game built from the ground up to deliver a more realistic and hardcore experience.Īt surface level, you’d be forgiven for drawing such similarities. Those arcade-style run and gun shooters are a different breed to Insurgency.

The first mistake new players are going to make with Insurgency: Sandstorm is treating like Call of Duty or Battlefield.
